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AI Insights · Timothy · July 2024

Top 5 Boxing Games Apps Performance in the US, Q2 2024

In Q2 2024, the top 5 boxing games apps in the US showed varied performance in downloads, revenue, and weekly active users, revealing interesting trends across the unified platform.

Top 5 Boxing Games Apps Performance in the US, Q2 2024

In Q2 2024, the top 5 boxing games apps in the United States demonstrated diverse performance metrics, reflecting the competitive landscape of the gaming sector. Here's a closer look at how each app fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Boxing Star: Real Boxing Fight saw a notable fluctuation in downloads, starting strong with 15.5K in early April and then experiencing a drop to around 6K in late April. The app's revenue peaked at approximately $23.5K in the first week of June, while weekly active users began at 31.8K in early April and slightly declined to 25.7K by the end of June.

WWE Mayhem experienced a peak in downloads at 12.5K in early April but saw a gradual decline to around 7K by late June. Revenue trends showed a similar pattern, starting at $19K and dipping to approximately $8.9K by the quarter's end. The weekly active users metric remained relatively stable, hovering around 29K to 36K throughout the quarter.

Real Boxing 2 maintained a consistent download rate, with a slight increase from 21.5K in early April to 22.8K in mid-June. Revenue remained steady, averaging around $10K to $12.5K weekly. The app's weekly active users showed minor fluctuations, starting at 33.7K and ending at approximately 31.8K.

MMA Manager 2: Ultimate Fight saw varied download numbers, peaking at 7.6K in mid-April and dropping to around 4.6K by late June. Revenue showed a peak of $11.4K in late May and hovered around $8K to $11K in other weeks. Weekly active users saw a rise to 17.2K in mid-April but decreased to approximately 13.2K by the end of June.

Burrito Bison: Launcha Libre maintained a stable download rate, ranging from 7.6K to 9K throughout the quarter. Revenue peaked at $4.5K in late April and averaged around $2.8K to $3.7K in other weeks. The app's weekly active users remained robust, starting at 45.4K and ending at approximately 43.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024